Wednesday, December 8, 2010
Mengganti Password Administrator Windows Xp
1. Pertama-tama buka [Start] lalu pilih [Run] lalu ketikkan lusrmgr.msc lalu tekan Enter
2. Kemudian Anda akan melihat window Local Users and Groups. Di window inilah kita bisa mengganti password pada Windows. Lalu pilih folder Users di sebelah kiri dan lihat ke jendela di sebelah kanan akan menampilkan daftar user yang ada.
3. Pilih user yang ingin kita ganti passwordnya. Klik kanan pada User tersebut lalu pilih Set Password… Misalnya kita ingin mengganti password administratornya, maka klik kanan pada user Administator lalu pilih Set Password…
4. Lalu akan muncul jendela peringatan megenai resiko mengganti/mereset passwordAdministrtator. Klik Proceed untuk melanjutkan pekerjaan kita.
5. Isi password baru yang ingin kita pasang pada New Password dan konfirmasikan sekalilagi password baru tersebut pada Confirm Password.
Nah.. selesai dah
Sumber
Wednesday, November 24, 2010
Tutorial Java dengan Textpad
download
instal JDKnya terlebih dahulu, bisa diwonload disini
setelah itu baru instal textpad yang sudah di download tadi
kemuadia buka programnya
setelah itu bikin public class terlebih dahulu
setelah itu save dengan format test1.java(nama public class bebas tidak harus test1). maka akan berubah warna.

System.out.println("Hello word");
lakukan compile dengan menekan F1 apabila Tool completed successfully
maka tekan F2 untuk menampilkannya.
println : berfungsi untuk mencetak dengan enter
print : berfungsi untuk mencetak tanpa enter
printf : berfungsi untuk mencetak dengan format
\t : berfungsi sebagai tab (jarak)
\n : berfungsi sebagai enter sama sepernti println
bagi yang kurang jelas bisa comment langsung
Hitman 2: Silent Assassin

Despite what my high school guidance counselor says, I'd make a terrible hitman. I'm fine with the whole killing thing; I just don't seem to have the patience to keep the killing to a minimum acceptable level. If I can save three minutes by killing a guy, I'll probably do it. Such is the verdict at least of a week's worth of playing Eidos' Hitman 2, the follow up to one of the better-conceived games of 2000.
But while the original had some really interesting ideas, the actual i

For those of you who are just joining us, Hitman 2 puts you in the role of Agent 47, an assassin for hire, and sends you all over the world performing murders for hire. But things don't start like that. The hitman, codenamed 47, has had a change of heart and repented from his evil ways and is now living in a monastery. Without giving it away, circumstances call him back in to action.
Soon he's in the midst of a dangerous world where he himself is often the most dangerous element. Hired to kill for money, he travels to various locations around the globe performing a series of seemingly unconnected hits that gradually come together to form a larger picture. Along the way, you can take many different approaches to your contracts. As long as the guy you're supposed to kill winds up dead, no one's in a position to complain.
To a large extent, that's the real beauty of Hitman 2. While Thief is a great game, the fact that you have to use stealth gives it a limitation (albeit a compelling one) that Hitman 2 doesn't have. Instead, Hitman 2 lets you play either blatantly excessive or artfully efficient in terms of violence and confrontation. Sure, most missions offer substantial rewards for the inconvenience inherent in sneaking around, but few of them categorically restrict the player to this approach. Given the practical benefits of going in with guns blazing, how you progress through a level is more a matter of taste than a matter of mission scripting.

That simply philosophy is apparent at all levels -- from the game's core concept to the execution of the smallest tasks. Since Dan played a great deal of the game for our previews, we've been sharing a lot of our experiences with each other. In nearly every case, I'm amazed that we've both come up with drastically different yet equally effective solutions to the same missions. Still more impressive is that he and I can have vastly different body counts for successful missions. In some cases, one or the other of us was able to focus on a much less bloody approach than the other.
Like I said, most of my missions were a little too bloody, and there's a greater satisfaction to be found in infiltrating a level, avoiding all the guards, killing your lone target and then getting out again without anyone being the wiser. The game ranks your performance based on the amount of disruption you cause in a given mission. The efficient players will be labeled "stealth assassins," the more reckless ones are likely to be termed "mass murderers." Realistically, you'll wind up in between most of the time, coming across as a simple "hatchet man" or "slayer."
During the course of the game, you'll have to take on a number of tasks -- that is to say, you'll have to take on the same task (killing a dude) in a number of different circumstances and settings. You'll have to break in to a penthouse and make your hit look like a burglary. Or you'll have to ice a general who's interrogating a prisoner deep in a military basement. Or place a transmitter on a guy, then kill him so you can track his corpse to the guy you really want to kill, his father.
All of these missions are delivered to you via a laptop in your shed. One would assume that a state-of-the-art hitman would have access to better intelligence than your guy seems to. The large streets maps that you get don't show things like doors or windows or even how many floors a given building has. You get this info for some of the key structures but there are more than a few instances where looking at the map gives you almost no indication of what the level is re

As a result, some of the more difficult missions require you to go in and screw things up once or twice before you get a sense of how the various pieces of the puzzle add up to a successful mission. There are also a number of items and triggers that are hard to figure out exactly. Occasionally the game will give you an item (like a cell phone and a pager) without presenting a clear circumstance for its use. I really like the free nature of this approach and the improvisation required to pull it off is kind of fun. Still, it seems like a professional hitman would be a little better prepared before going off on a hit.
There are also some frustrating ambiguities in the mission briefings. In an early mission, you're told that you can pick up your equipment "near the pier." What this actually means is "complete across the street from the pier behind a dumpster." It seems amateurish that your employers aren't clearer about these things. In any case, this is a game that tests how resourceful you are and how quickly you can adapt to changes in the "plan."
But even if you figure out a particular path through a level, there are bound to be plenty of others that you didn't try or perhaps weren't even aware of. In one mission where you have to assassinate two men meeting in a park, I fixed it by planting a bomb on one of the guy's cars, and then climbed up a radio tower to snipe the other one. When his friend went down, the other guy raced to his car and boom! Dan, on the other hand, after placing the bomb on the first lime merely waited until the other limo driver went down an alley to take a leak. Dan snuck up and strangled him, switched his clothes and walked back to plant the bomb on the limo himself.
One big (and entirely welcome) change is the addition of a save system. Based on the difficultly level you've chosen, you'll be allotted a certain number of saves for each mission. At the end of the mission, your success rating is dependent on the number of saves you've used. The game also rewards more stealthy players with bonus saves for completing particular tasks without resorting to some sort of bloodbath. Being sneaky also rewards you with extra equipment for subsequent missions.
Download(mediafire)
part 1.001
part 1.002
part 1.003
part 1.004
part 1.005
part 1.006
True Crime New York City

Like Grand Theft Auto, but, not. It has always been beyond me why companies try to copy other successful formulas. Inevitably its not going to work. Inevitably you're going to get a second rate piece of rubbish, and inevitably everyone is going to compare it to the decent version and laugh at yours and give it self esteem issues. So why do it? I don't know.
Perhaps hope springs eternal in game maker's breasts. That must be the reason. Misplaced hope is always somewhat pathetic though, and it is especially pathetic when it comes to True Crime: New York City.
The first complaint I'll have to make is the minuscule game play. There are four missions. Four. They are all about the same to play too. Which really makes you wonder why they bothered at all. It's like storyline was a hassle that they had to deal with, but would much rather not have done.
You find yourself as Marcus Reed, a young renegade cop, determined to put wrongs right, and commit his own brand of crime while he does it. It is a little confusing telling whether the “True Crime” part of the title refers to the gangsters you bust, or your own character, who has no respect for procedure at all.
There are a decent amount of side missions to go on, which helps disguise the lack of true storyline. They can be fairly entertaining to take part in, and actually introduce some variety into the game play. Part of your cop duties are doing things like taking part in illegal street races. Something tells me that the real NYPD's duties are by and large a lot less interesting than Marcus's.

The high point of this game is undoubtedly the way that New York has been recreated in a game world. Unfortunately most of us are not looking for 3D maps of New York, rather we're looking to play a decent game. Unfortunately this is not going to happen here. Part of the problem is bad underlying design, and part of the problem appears to be the fact that this is a poorly done port from Xbox and PS2.
The overall presentation of the game is very hit and miss. There are some awesome cameo appearances from people like Christopher Walken and Lawrence Fishburne. (Think Morpheus, he should just change his name to Morpheus anyway, that would be so cool.)
A nice touch is the interrogation aspect of the game, which should interest anyone thinking of a career in international relations for the US Military. Other interesting things that should be mentioned are the shooting system, which I have to compliment, though purists will be upset because its too easy. This isn't a FPS, so an overly simplified shooting system can be forgiven. Basically all you have to do to take down a crim is fire in their general direction. What could be more simple?

Each successfully completed mission gives you career points, which you can use to be a better cop. You can also learn new fighting moves, driving moves, that sort of thing. New moves are learned at dojos scattered across the city, and the process of becoming a better fighter does feel a tad contrived, but hey, its not reality right?
No, it's not, and you'll be reminded of that fact constantly with the interesting array of glitches that have been left in the game for your amusement. There are so few character models that it almost feels like New York has been transformed into a city of clones. Perhaps there is more Matrix inspired influence here than we previously suspected, as you'll discover when a virtual army of blocky clones meander down the block.
Those are far from being the only problems though, your character seems to have trouble not only telling right from wrong, but wall from not wall. Look, he's halfway t

Graphically this game is, as my dear dad used to say, a dog's breakfast. Terrible textures, environments with buildings that are barely differentiated from one another, animations that will make you laugh, or perhaps cry.
Not much attention has been paid to physics and realism either. Cars and people literally pop in and out of existence right before your eyes, which is rather disconcerting at the best of times and teeth grindingly retarded at others.
Sound wise it's not much better, with voice actors clearly suffering from tourettes having been employed to give 'life' to the characters of the game.
To sum this game up: Could have done better, should have done better. Needs to work harder. Doesn't play well with others. Termination recommended.
Download (mediafire)
part 1
part 2
part 3
part 4
part 5
part 6
part 7
part 8
part 9
part 10
part 11
part 12
part 13
part 14
part 15
part 16
part 17
part 18
Sunday, November 14, 2010
Warcraft 3

t has been nearly 15 years since the war between the Orcs and Humans ended. An uneasy peace settled over the land while, for years, the drums of war were silent. Yet the kingdoms of men grew complacent in their victory--and slowly, the defeated orcish clans regrouped under the banner of a new visionary leader.
Now a darker shadow has fallen over the world, threatening to extinguish all life, all hope. The drums of war play upon the winds once again, rising urgently towards the inevitable hour when the skies will rain fire and the world will tremble before the coming of the Burning Legion. Armed with distinctive units, magical abilities and weapons of war, the Orcs, Humans, Undead, and Night Elves clash in their renewed struggle for dominance. The Day of Judgment has come.
The demo version of the game lets you try out both the single-player game mode and multiplayer on one map.
Downloadpart 1
part 2
part 3
part 4
part 5
part 6
part 7
Bruno mars_-_Doo Wops And Hooligans

1. 01- Grenade
2. 02- Just The Way You Are
3. 03- Our First Time
4. 04- Runaway Baby
5. 05- The Lazy Song
6. 06- Marry You
7. 07- Talking To The Moon
8. 08- Liquor Store Blues (feat. Damian Marley)
9. 09- Count On Me
10. 10- The Other Side (feat. Cee Lo Green & B.o.B)
11. 11- Freedom (feat. Jackie Boyz) (Bonus Track)
Download
here !
Tuesday, November 9, 2010
Need for Speed: Hot Pursuit 2 (PC)

Need for Speed, the award-winning arcade racing game, is back and better than ever in Need For Speed Hot Pursuit 2.
Staying true to its heritage, NFS Hot Pursuit 2 houses a stable of exclusive, exotic cars from the world's most coveted licensors including Ferrari, Porsche, and Lamborghini. Race through an array of open road environments that come to life with river crossings, waterfalls, beaches, dusty paths, and brush fires.
Rush through traffic, conquer multiple racing events, and outrun cops in hot pursuit to become the Champion Road Racer!
Product Basic Spec:

* ESRB rating Everyone -
* Genre Games - racing ,
Games - simulation
* Elements Arcade - car racing ,
Simulation - car racing
* Context Realistic
* Play time mode Real-time
* Number of players 1-2 Players
* Difficulty Medium
* Stability Stable
* Learning curve About a half hour
* Operating system Microsoft Windows 98 ,
Microsoft Windows XP ,
Microsoft Windows 2000 ,
Microsoft Windows Millennium Edition
Minimum:
* CPU PII 400
* DVDROM 0
* Disk 100
* RAM 64
* VRAM 16
Recommended:
* DVDROM 0
* RAM 256
Download(mediafire)
part 1
part 2
part 3
part 4
part 5